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UML
Overview

Object orientation has become the predominant paradigm for virtually all modern software development. This course builds on basic concepts to apply object-oriented principles to all phases of the software development life cycle, with particular emphasis on analysis and design. Students will participate in case studies and short exercises. The Unified Modeling Language (UML) is introduced and is used as the common language in all examples and exercises.

Audience

This course is intended for software developers, programmers, and analysts who are familiar with, and experienced in, software development methodologies who will be using object orientation and UML in upcoming projects.

Prerequisites

The students must have experience in software development and familiarity with object orientation concepts. It is recommended that the students take an Object Orientation Overview course or has equivalent experience.

Course duration

3 Days

Topics

  • Gathering requirements
  • Documenting requirements with use cases
  • Discovering objects
  • Describing objects in UML
  • Discovering object relationships
  • Expanding object knowledge with CRC cards
  • Describing object relationships in UML
  • Identifying states
  • Documenting states with state transition diagrams
  • Documenting behavior with object interaction diagrams
  • Evaluating an object model
  • Applying design patterns
Course outline

1. Overview of OOAD
  • Topics
  • Tower of Hanoi
  • Objects
  • Objects – Examples
  • Objects – Identification and Attributes
  • Operations and Methods
  • Object Relationship
  • Encapsulation
  • Classes
  • Examples of Classes
  • Examples of Object Type Identification in UML
  • Inheritance
  • Example of Inheritance
  • Discovering Inheritance
  • Polymorphism
  • Example of Polymorphism
  • Object-Oriented Programming Languages
  • Topics
  • Development Process
  • The Rational Unified Process
  • Inception Phase
  • Elaboration Phase
  • Construction Phase
  • Transition Phase
  • Software Development Life Cycle with the RUP
  • Topics
  • What is UML?
  • History of UML
  • Building Blocks of UML
  • Things in UML
  • Examples of UML Things
  • Relationships in UML
  • Examples of UML Relationships
  • Diagrams in UML
  • Classifier in UML
  • Examples of UML Classifiers
  • Common Mechanisms in UML
  • Common Mechanisms in UML cont
  • Examples of UML Extensibility
  • Advantages of UML
2. Use Case Analysis
  • Topics
  • Use Cases
  • Benefits of Use Cases
  • Classifying Use Cases
  • Levels of use cases
  • For use case modeling
  • Use Case Modeling
  • Use Case Modeling Steps
  • Step 1 - Scope
  • Lists used to manage scope – In/out list
  • Step 2 - Actors
  • Actor Notation
  • Finding Actors
  • Finding Actors - continued
  • Step 3 - Goal List
  • Step 4 and 5 – Finding Use Cases
  • Sections Of A Use Case
  • Documenting Use Cases
  • Use Case Notation
  • Action Sequence
  • Use Case Relationships
  • Time Schedule Application
  • Case Study
  • Case Study – Time Schedule Management
  • Use Cases – Time Schedule Management
  • UC01 – Add a new appointment
  • Use Case Diagram
  • Time Schedule – Use Case Diagram
3. Class Identification
  • Topics
  • Identifying Classes
  • Entity Class
  • Control Class
  • Boundary Class
  • A Good Class
  • A Good Class cont'd
  • Bad Classes
  • Finding Classes and their Relationships
  • Noun/verb Analysis
  • Noun/verb Analysis example
  • Refine
  • CRC Cards
  • What is a Responsibility?
  • What is a Collaboration?
  • Identifying Classes Using CRCs
  • CRC Cards – An Example
  • Class Diagram
  • Class Notation in UML
  • The Name Compartment
  • The Attribute Compartment
  • The Operation Compartment
  • Translating CRC Cards to a Class Diagram
  • The Scheduling System
  • UC-01 Classes
  • The EmployeeInfo Class
  • Object Diagram
  • Object Notation in UML
  • Object Links and Messages
  • Message Notation
  • Link Types
  • Examples of Object Links
4. Class Relationship Analysis
  • Topics
  • Types of Class Relationships
  • Identifying Class Relationships
  • Examples of Relationships in UML
  • Class Association Relationship
  • Class Association Relationships in UML
  • Reading Class Associations
  • Multiplicity
  • Reading Multiplicity
  • Aggregation
  • Aggregation – An Example
  • Composition
  • Composition – An Example
  • Qualification
  • Qualification – An Example
  • Association Class
  • Association Class – An Example
5. Object State Analysis
  • Topics
  • Object State
  • UML and State
  • Object States
  • State Machine Diagrams
  • State Notation in UML
  • Start and End Points of a state Diagram
  • State Transitions
  • Types of Events
  • Signals
  • Call Event
  • Time and Change Events
  • Substates and Superstates
  • Concurrent State Diagrams
  • Usefulness
  • State Diagram Example
6. Object Activity Analysis
  • Topics
  • Activity Analysis
  • Object Activities
  • Activity Diagrams
  • Activity Notation in UML
  • Initial Nodes and Activity Final
  • Activity Transitions
  • Conditional Flow
  • Branch
  • Example of a Branch
  • Merge
  • Tokens
  • Parallel Activities
  • Fork
  • Join
  • Synchronization of Parallel Transitions
  • Signals
  • Time Signals
  • Accept Signals
  • Partitions
  • Partitions – An Example
  • Pins and Transformations
  • Pins
  • Transformations
  • When to Use Activity Diagram
  • Interaction Diagrams
  • Sequence Diagram
  • Sequence Diagram Notations
  • Sequence Diagram Notation
  • Message Notation
  • To Draw a Sequence Diagram
  • Use Case Realizations
  • Communication Diagram
  • Communication Diagram – An example
  • Using Interaction Diagrams
7. Object Design
  • Topics
  • Object Design
  • Generalization
  • Root and Leaf Classes
  • Abstract Class and Operation
  • Generalization – an Example
  • Modeling with Generalization
  • Modeling with Encapsulation
  • Visibility of Features
  • Owner Scope
  • Friendship
  • Value Containers
  • Types
  • Interfaces
  • Interface Modeling
  • Interface Modeling – an Example
  • Roles
  • Modeling with Types, Interfaces and Roles
  • Object Persistence
  • Define a Base Class for Persistent Objects
  • Representing Objects as Tables
  • Object Serialization
  • Active Objects
  • Active Class – an Example
  • Communication of Active Objects
  • Object Communications – an Example
  • Synchronization
  • Template Classes
  • Template Class and Instantiation – an Example
8. System Design
  • Topics
  • System Design
  • Collaborations
  • Examples of Collaborations
  • Modeling the Relationships of Collaborations
  • Using Collaborations in the Realization of Use Cases
  • Modeling the Realization of a Use Case
  • Packages
  • Visibility of Package Elements
  • Relationship of Packages – Generalization
  • Relationship of Packages – Import Dependency
  • Modeling the Package Hierarchy of a System
  • Systems and Subsystems
  • Components
  • Representation of Components in UML
  • Stereotypes of Components in UML
  • Examples of Component Types
  • Component Diagrams
  • Example of Component Diagram
  • Deployment Diagrams
  • Example of a Deployment Diagram
  • Modeling the Architecture of a System
  • Different Views of a System
Appendix A. Differences Between UML 2.0 and UML 1.x
  • Topics
  • UML 2 Architecture
  • UML Infrastructure
  • UML Superstructure (or UML)
  • Object Constraint Language (OCL)
  • UML Diagram Interchange
  • Officially Recognized Diagram -Package Diagram
  • Package Diagram – Changes…
  • Class Diagram - Changes - Multiplicity and Ordering
  • Class Diagram - Changes - Attribute Compartment
  • Class Diagram – Changes – Operations Compartment
  • Class Diagram – Changes - Combining Interface Notations
  • Class Diagram – Changes – Object Relationships
  • Class Diagram – Changes – Miscellaneous
  • Activity Diagram – Changes
  • Activity Diagram – New Features
  • Sequence Diagram – Changes
  • Sequence Diagram – New Features
  • Sequence Diagram – Frames
  • Sequence Diagram – Frames - Conditional Messages (alt)
  • Sequence Diagram – Frames - Conditional Messages (opt)
  • Sequence Diagram – Frames – Loop Messages (loop)
  • Sequence Diagram – Frames - Nesting
  • Sequence Diagram – Frames - Interaction Occurrences
  • Component Diagram – Changes
  • Component Diagram – New Features
  • Deployment Diagram – Changes
  • New Diagrams
  • Replacement Diagrams
  • Communication Diagram – Changes
  • State Machine Diagram – Changes
  • State Machine Diagram – New Features…

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