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Object-Oriented Analysis and Design with UML and Java
Overview

Learn how to use object-oriented techniques from requirements gathering to implementation. Students learn how to analyze and design classes and their relationships to each other in building a model of the business requirements. A strong emphasis is placed on diagram notation for use cases and class relationships, and on sequence and state diagramming to capture the dynamic behavior of the system. Usage of Java in implementation of object-oriented designs is discussed to provide a smooth transition to the implementation phase of the project.

Audience

This course is intended for anyone involved in the design, development, deployment and maintenance of software.

Prerequisites

Familiarity with software development process in general is helpful.

Learning Objectives

After completing this course, the student should be able to:

  • Design applications using OO techniques
  • Use the unified software development process to manage software development
  • Use UML for the notation diagrams of applications
  • Use Rational Rose to create an application model
  • Apply useful design and architecture patterns for software development.
Course duration

5 Days

Topics
  • Object-oriented concepts
  • Unified object-oriented analysis and design process
  • Unified Model Language
  • Use case analysis
  • Object structure and behavior analysis
  • System design
  • Application architecture and design patterns
  • Java implementation of object-oriented design
Course outline

1. Overview of OOAD
  • Object-Oriented concepts
  • Object
  • Object relationships
  • Encapsulation
  • Class
  • Inheritance
  • Polymorphism
  • The Unified Object-Oriented Software Development Process
  • Unified Modeling Language and Rational Rose
2. Requirements Workflow
  • Requirements Workflow
  • Requirements
  • Problem Analysis and User Needs
  • Requirements Workshop
  • UML and Requirements Capture
3. Use Case Analysis
  • Use Case Analysis
  • Use Cases and Actors.
  • Use Cases Relationships.
  • Use Case Diagram.
  • Case study.
4. Analysis Workflow
  • The Analysis Workflow
  • Analysis In the Rational Unified Process
  • Class Analysis
  • Use Case Realizations
  • Analysis Packages
  • Post Analysis
5. Class Identification
  • Class identification
  • Class categories: entity, boundary, control
  • Noun/verb analysis
  • CRC cards
  • Class diagrams
  • Object diagrams
6. Class Relationship Analysis
  • Class relationship analysis
  • Class association
  • Aggregation
  • Composition
  • Qualification
  • Association Classes
7. Object State Analysis
  • Object State Analysis
  • Object State
  • State Machine Diagrams
  • Transitions
  • Events
  • Signals
  • Time/Change Events
  • Substates/Superstates
  • Concurrent States
8. Object Activity Analysis
  • Object Activity Analysis
  • Object Activities
  • Activity Diagrams
  • Nodes
  • Edges, Flows
  • Branches, Merges
  • Tokens
  • Signals
  • Parallel Activity
  • Partitions
  • Pins and Transformations
  • Sequence Diagrams
  • Message Notation
  • Creation, condition, iteration, destruction
  • Loops and Conditions
  • Communication Diagrams
9. Design Workflow
  • Design Workflow
  • Design in RUP
  • Design vs. Analysis
  • Design Workflow
  • Refining Classes and Relationships
  • Refining Use Cases
10. Object Design
  • Object Design
  • Generalization
  • Encapsulation
  • Interface, types and roles
  • Persistent objects
  • Active Objects
  • Template (parameterized) classes
11. System Design
  • System Design
  • Collaborations
  • Packages
  • Systems and subsystems
  • Component diagram
  • Deployment diagram
  • Modeling different views of a system
12. Other UML Diagrams
  • Other UML Diagrams
  • Composite Structure Diagram
  • Timing Diagrams
  • Interaction Overview Diagram
13. Software Development Process
  • Risk Management
  • Requirements Change
  • Configuration Management
  • Quality Assurance
  • Agile Modeling
14. RUP
  • Software Development Methodologies
  • Waterfall v.s. Iterative
  • Low Ceremony v.s. High Ceremony
  • The Spirit of the Rational Unified Process
  • The Life Cycle of Projects Using the Rational Unified Process
15. Refactoring
  • Refactoring Principles
  • Common anti-patterns that should trigger the refactoring process
  • Some common refactorings
16. Reuse
  • Introduction to Software Reuse
  • What is Software Reuse
  • Why Reuse Software
  • How Software Assets Become Reusable
  • Basic Techniques for Software Reuse
  • Software Reuse in the Lifecycle of Software Development
  • Software Reuse management
  • Domain Engineering - Develop Software for Reuse
17. Design Patterns
  • Patterns
  • Common Design Patterns
  • Factory Method
  • Singleton
  • Command
  • Facade
  • Adapter
  • Proxy
  • Publish-Subscribe
  • Common Architecture Patterns
  • Three-tier Architecture
  • Multi-tier Architecture
  • Model-View-Controller
18. Java Binding
  • Introduction to basic Java
  • Java fundamentals
    • Data types
    • Syntax
  • Application of OOP in Java
    • Access specifier
    • Access modifier
    • Abstraction
    • Encapsulation
    • Inheritance
    • Polymorphism
  • Encapsulation: creation of classes and methods in Java
  • Who, where and what concepts
  • Object relationships
  • Using objects in Java through relationships
  • Composition relationship in Java
  • Java’s inheritance mechanism implementing inheritance in Java writing and using Interfaces
  • Design patterns in Java

Contact Information
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