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Design Patterns for Object Oriented Systems
Overview

This course provides IT managers, business analysts, developers, and other interested parties with a basic understanding of the terminology, concepts and techniques for creating and using patterns in the design of Object-Oriented software and systems. These pattern concepts assist designers in creating more flexible, elegant and reusable designs without having to rediscover the design solutions themselves. Students will investigate various sample applications to understand how XML might be integrated into their current business systems and strategies via lecture and class discussion.

Audience

This course is designed for, software designers, and programmers responsible for applying Object-Oriented design pattern techniques in their software engineering projects.

Prerequisites

Only basic computer literacy skills are required.

Learning Objectives

After completing this course, the following topics will have been discussed:

Introduction
  • What is a design pattern?
  • Describing design patterns
  • A catalog of patterns
  • Solving design problems
  • Selecting a pattern
  • Using a pattern
  • Case study
Object-Oriented Concepts
  • Classes and Objects
  • Introduction to the Object Model
  • Encapsulation
  • Inheritance
  • Polymorphism
  • Parent/Child Relationships
Design Pattern Catalog
  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns
Conclusions
  • Pattern expectations
  • History of patterns
  • Illustrate pattern community
Class Format

Lecture and Lab

Course duration

3 Days


Contact Information
WINTRAC INC. - the one stop shopping center for IT training.
16523 S.W. McGwire Ct. Beaverton OR -97007
Phone: (503) 259-0312
Fax: 707-598-2268
Email: sales@wintrac.com

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