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Fundamentals of Java Programming
Java Training Overview

This hands-on course teaches programmers the essentials of Java programming: The Java 2 Platform, the Java language and object programming in Java. These topics are essential to any further work in Java, whether in Swing, network programming, servlets and JSPs or Enterprise JavaBeans.

Java Training Prerequisites

Programming experience. Experience in one or more of the following is required: C, C++, object-oriented concepts.

Mainframe programmers who do not possess one or more of the aforementioned skills should attend a customized re-skilling program offered by us.


Java Training Course duration

3 Days

Java Training Learning Objectives

After completing this course a student should:

  • Understand Java's place in the programming world.
  • Understand the essentials of the Java environment, especially the Virtual Machine.
  • Be able to create and use objects in Java, employing encapsulation, inheritance and polymorphism.
  • Understand the role of interfaces in a design and know how to use them.
  • Be familiar with these essential low-level programming mechanisms: collections, exceptions and threads.
  • Have sufficient foundation upon which to build advanced skills.
Java Training Course outline
  • Introduction
    • What is Java?
    • Java the Language
    • Java the Technology
    • First Sip: The Hello World Walkthrough
    • Types of Java Programs
    • Developing in Java
  • Java Language Fundamentals
    • Java and C / C++
    • General Style
    • Working with Memory Variables
    • Operators
    • Controlling Program Flow
    • Displaying Output
    • Console Applications
    • Introduction to Arrays
  • Object-Oriented Programming
    • What on Earth IS OOP?
    • Why Should We Care About OOP?
    • Working with Objects
    • Relationships Among Objects
  • Using Objects in Java
    • Objects & Classes
    • Object Notation
    • The VM & Memory
    • Creating Objects
    • Working with Objects
    • Java Packages
    • Classpath
    • Creating Packages
    • Strings in Java
    • Arrays
  • Creating Classes
    • Java & Classes
    • Anatomy of a Class
    • Declaring a Class
    • Class Members
    • Declaring Variables
    • Declaring Methods
    • Declaring Constructors
    • Destructors
    • Self Reference
    • Static Members
  • Inheritance
    • Inheritance Overview
    • Inheritance in Java
    • Inheritance & "Is a"
    • Member Visibility
    • Overriding Methods
    • Using Ancestor Members
    • Controlling Subclassing
    • Multiple Inheritance
  • Interfaces
    • Interfaces
    • Defining an Interface
    • Implementing an Interface
    • Using an Interface
    • Interfaces & "Is a"
    • Interface Inheritance
    • Marker Interfaces
  • Polymorphism
    • Binding in Java
  • Object Collections
    • Collections
    • Collections in Java
    • Lists
    • Stack
    • Maps
    • Properties
    • Enumeration
    • Iterator
  • Inner Classes
    • Overview of Inner Classes
    • Static Classes & Interfaces
    • Referring to Inner Classes
    • Instance Classes
    • Local Classes
    • Anonymous Classes
  • Handling Runtime Problems
    • Runtime Problems
    • try / catch
    • Checked Exceptions
    • Throwing Exceptions
    • Custom Exceptions
    • Defining Exceptions
  • Multi-Threading
    • What is a Thread?
    • Java and Multi-Threading
    • The Thread Class
    • A Thread Example
    • Using Threads in Java
    • Synchronization
  • Where To Go With Java?
    • Core Techniques
    • Support APIs
    • Major APIs
Hardware/Software Requirements
  • Hardware Requirements
    • Intel-based PC Workstation
      • Windows 95, 98 or NT
      • Minimum 486 33Mhz Processor
      • Minimum of 32 MB memory
    OR
    • SUN Solaris/SPARC
      • Minimum of 32 MB memory
  • Software Requirements
    • Java 2 Standard Edition version 1.3 software and documentation*
    • Adobe Acrobat Reader*
    • Student files
    • Text editor*

 
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