Introduction to Java Programming
Rev. 8.0

Java Training Overview

The five-day timeline of this course explicitly targets less experienced programmers, providing them with a thorough step-by-step introduction to Java programming. It lays a firm foundation for further study of Java. There are a large number of example programs and many labs.

An important thrust of this course is to teach programming from an object-oriented perspective. It is often difficult for programmers trained originally in a procedural language to start "thinking in objects." This course introduces object-oriented concepts very early, and Java is developed in a way that leverages its object orientation. Most of the course emphasizes simple classes without inheritance. The last chapter introduces inheritance and polymorphism, along with interfaces and collections.

This revision of the course targets the Java 8 language and Core API. See our course catalog for training explicitly geared to earlier versions of Java, going back as far as J2SE 1.4.2. To read more about different versions of Java and for help deciding on which version of this course to use, see "Java Versions and Terminology Demystified"

Java Training Prerequisites

Good general problem solving skills. Some previous experience programming in a procedural language is essential.

Java Training Course duration

5 Days

Java Training Learning Objectives

After completing this course a student should:

  • Learn the basic principles of object-oriented programming
  • Learn the essentials of the Java programming language
  • Acquire the skills needed to design, code and debug computer programs in the Java language
Java Training Course outline

Chapter 1. What is Java?

  • Object Orientation
  • Java Language
  • Java Virtual Machine
  • Java Libraries
  • World Wide Web and Java
  • Java Platforms
  • Java as a First Programming Language

Chapter 2. First Java Programs

  • Hello, World
  • Program Structure
  • Output in Java
  • Variables and Expressions
  • Calculations Using Java

Chapter 3. Introduction to Objects

  • Object Models
  • Classes and Objects
  • State and Behavior
  • Input in Java
  • InputWrapper Class
  • Packages

Chapter 4. Data Types and Operators

  • Strong Typing
  • Integer Data Types
  • Floating Point
  • Conversions Between Types
  • Arithmetic Operators
  • Doing Math in Java
  • Precedence
  • Errors in Integer Arithmetic

Chapter 5. Booleans and Enumerations

  • Boolean Variables
  • Logical and Relational Operators
  • If Tests
  • Compound Statements
  • Switch Statement
  • Enumerated Types

Chapter 6. Loops and Program Flow

  • While Loops
  • Quitting Infinite Loops
  • Curly Braces and Indenting
  • Sentinels and Counters
  • For Loops
  • Loops and If Tests Together
  • Nested If Statements

Chapter 7. Objects and Classes

  • Structured Data
  • Classes
  • References
  • Instantiating an Object
  • Assignment of Objects
  • Initialization
  • Garbage Collection
  • Methods
  • Public vs. Private
  • Encapsulation
  • Constructors
  • Formatted Output

Chapter 8. Characters and Strings

  • Char Data Type
  • Character Codes
  • ASCII and Unicode
  • String Class
  • String Input and Output
  • String Methods

Chapter 9. Modular Programming

  • Monolithic Programs
  • Static Variables and Methods
  • Functional Modularity
  • Object Modularity
  • Top-Down and Bottom-Up Development
  • Pass-By-Value and Pass-By-Reference
  • Nested Classes

Chapter 10. Arrays

  • One Dimensional Arrays
  • Subscripts
  • Initializing Arrays
  • Arrays and the For-Each Loop
  • Copy and Assignment
  • Arrays of Objects
  • Multidimensional Arrays
  • Searching

Chapter 11. Bit Operations

  • Bitwise Operators
  • Truth Tables
  • Hexadecimal Notation
  • Shifting and Masking

Chapter 12. Exception Handling and More Flow Control

  • Exceptions
  • Errors in Integer Arithmetic
  • Floating Point Operaations
  • I/O Exceptions vs. Runtime Exceptions
  • Exception Methods
  • Using finally
  • try-with-resources
  • Break
  • Continue
  • Do

Chapter 13. Advanced Java Features

  • Reusable Software Components
  • Abstraction
  • Inheritance
  • Inheritance Hierarchies
  • Polymorphism
  • Abstract Classes
  • Interfaces
  • Collections
  • Iterators
  • Auto-Boxing
Hardware/Software Requirements

Hardware minimal Core i5, 1.8 GHz, 4 gig RAM, 500 meg disk space.

Hardware recommended Core i5, 2.8 GHz, 8 gig RAM, 500 meg disk space.

Operating system ested on Windows 7/8, Mac OS 10.5.2.

Network and Security Limited privileges required

Software All free downloadable tools

Wintrac Inc.
16523 SW McGwire Ct.
Beaverton OR 97007
Wintrac, Inc. All rights reserved.                                                                               Site Map   |   Terms of Use   |   Privacy Policy