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3ds Max Design 2010 Fundamentals
AutoCAD Training Overview

Autodesk 3ds Max Design is Autodesk’s premier design visualization platform. It offers world-class state-of-the-art technology for creating photo-realistic “still” renderings and desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds Max Design can also work with geometry imported from many other applications.

Autodesk 3ds Max Design is a robust and powerful program that can be challenging to learn. The Autodesk 3ds Max Design 2010 Fundamentals training guide provides a thorough introduction to Autodesk 3ds Max Design that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.

AutoCAD Training Topics

  • Introduction to Autodesk 3ds Max 2010
  • Autodesk 3ds Max Design Interface and Workflow
  • Autodesk 3ds Max Design Project Configuration
  • Assembling Files – File Link and Import
  • 3D Modeling from 2D Objects
  • Materials
  • Introduction to Autodesk 3ds Max Design Lighting
  • Lighting with Autodesk 3ds Max Mental Ray
  • Rendering
  • Animation for Visualization
The practices in this training guide are geared toward real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architectural , Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries.

Prerequisites

Experience with 3D modeling is recommended.

AutoCAD Training Course Duration

24 hours

AutoCAD Training Course outline

Module 1: Introduction to Autodesk 3ds Max Design

Section 1: Overview

  • Overview
  • Visualization Workflow
Section 2: The Autodesk 3ds Max Design Interface
  • Menus and Toolbars
  • Status Bar
  • The Command Panel
  • Setting the Project Folder and Configuring User Paths
  • Viewport Configuration and Navigation
  • Object Selection Methods
Section 3: Basic Functions
  • Modeling with Primitives
  • Applying Transforms
  • SubObject
  • Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Poly Modeling with Graphite Tools
  • Statistics in Viewport
Module 2: Starting a Visualization Project
  • Section 1: Autodesk 3ds Max Design Configuration
  • Video Modes
  • Preferences
  • Configure Paths
  • Units Setup
  • Customizing the User Interface
Section 2: Assembling Project Files
  • Data Linking and Importing
  • DWG Link and Import Options
  • Importing Models from Revit
  • Layer and Object Properties
Section 3: 3D Modeling from 2D Objects
  • Drawing 2D Lines
  • The Lathe Modifier
  • 2D Booleans
  • Terrain Objects
  • The Extrude Modifier
  • Boolean Operations
  • The Sweep Modifier (Optional)
  • Loft Objects
  • Using Snaps for Precision
Module 3: Materials

Section 1: Introduction to Materials
  • How Materials Work
  • Understanding Maps and Materials
  • Materials and Material Libraries
  • Managing Materials
Section 2: Material Types and Parameters
  • Standard Materials
  • Architectural Materials (Optional)
  • Multi/SubObject
  • Materials
  • Opacity, Bump, and Reflection Mapping
  • Mental ray Shaders and Materials
  • Arch & Design Materials
  • ProMaterials
  • Other Material Types
  • Using the mental ray Multi/SubMap
  • Shader
  • Creating a Decal Texture
Section 3: Mapping Coordinates and Scale
  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping
Module 4: Introduction to 3ds Max Design Lighting

Section 1: Autodesk 3ds Max Design Lighting Overview
  • Local vs. Global Illumination
  • Choosing a Lighting Strategy
Section 2: Standard and Photometric Lighting
  • Fundamentals of Standard Lighting
  • Types of Standard Lights
  • Shadow Types
  • Photometric Light Objects
  • Exposure Control
  • Daylight Lighting
  • Soft Shadows and Ambient Occlusion
Module 5: Lighting and Rendering using mental ray

Section 1: Scene Preparation for mental ray
  • Fundamentals of mental ray
Section 2: Rendering with mental ray
  • mental ray Interior Rendering
  • Controlling mental ray Quality
  • mental ray Proxies
Module 6: Rendering and Animation Section 1: Rendering
  • Iterative Rendering
  • Single vs. DoubleSided
  • Rendering
  • Camera Parameters
  • Background Images
  • The Print Size Wizard
  • Selected Rendering Options
  • Rendering Presets
Section 2: Animation
  • Animation Controls
  • Walkthrough Animation
  • Animation Output
Appendix
  • Getting Help with Autodesk 3ds Max Design
  • Object Substitution
  • Completing the Interior Scene
  • Camera Matching
  • Lighting Analysis
  • Creating a Shadow Study Animation
  • Creating Hierarchies
  • Animating Visibility
  • Creating an Assembly Animation

 
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