- Introduction to Autodesk 3ds Max 9
- Autodesk 3ds Max Interface and Workflow
- Autodesk 3ds Max Project Configuration
- Assembling Files – File Link and Import
- 3D Modeling from 2D Objects
- Materials
- Introduction to Autodesk 3ds Max Lighting
- Lighting with Autodesk 3ds Max mental ray
- Lighting with Autodesk 3ds Max Radiosity
- Rendering
- Animation for Visualization
Prerequisites
Experience with 3D modeling would be an asset
AutoCAD Training Course Duration
24 hours
AutoCAD Training Course outline
Module 1: Introduction to Autodesk 3ds Max
Section 1: Overview
- Overview
- Visualization Workflow
Section 2: The Autodesk 3ds Max Interface
- Menus and Toolbars
- Status Bar
- The Command Panel
- Configuring User Paths
- Viewport Configuration and Navigation
- Object Selection
Section 3: Basic Functions
- Modeling with Primitives
- Applying Transforms
- Sub-Object Mode
- Box Modeling
- Statistics in Viewport
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
Module 2: Starting a Visualization Project
Section 1: Autodesk 3ds Max Configuration
- Video Modes
- Preferences
- Configure Paths
- Units Setup
- Customizing the User Interface
Section 2: Assembling Project Files
- Data Linking and Importing
- DWG Link and Import Options
- Layer and Object Properties
Section 3: 3D Modeling from 2D Objects
- Drawing 2D Lines
- The Lathe Modifier
- 2D Booleans
- Terrain Objects
- The Extrude Modifier
- Boolean Operations
- The Sweep Modifier (Optional)
- Loft Objects
Using Snaps for Precision
Module 3: Materials
Section 1: Introduction to Materials
- How Materials Work
- Understanding Maps and Materials
- Materials and Material Libraries
- Managing Materials
Section 2: Material Types and Parameters
- Standard Materials
- Architectural Materials
- Multi/Sub-Object Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Shaders and Materials
- Other Material Types
Section 3: Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
Module 4: Introduction to Autodesk 3ds Max Lighting
Section 1: Autodesk 3ds Max Lighting Overview
- Local vs. Global Illumination
- Choosing a Lighting Strategy
Section 2: Standard Lighting
- Fundamentals of Standard Lighting
- Types of Standard Lights
- Shadow Types
- Daytime Lighting with Standard Lights
Module 5: Lighting with Radiosity and mental ray
Section 1: Scene Preparation for Radiosity
- Fundamentals of Radiosity
- Photometric Light Objects
- Configuring Materials for Radiosity
- Exposure Control
Section 2: Applying Radiosity
- Radiosity Workflow
- Initial Distribution
- Adjusting Radiosity Solutions
- Rendering Quality Options for Radiosity
- Daylight and Radiosity (Optional)
- mental ray Daylight
Module 6: Rendering and Animation
Section 1: Rendering
- Single vs. Double-Sided Rendering
- Camera Parameters
- Background Images
- The Print Size Wizard
- Selected Rendering Options
- Rendering Presets
- mental ray Interior Rendering
Section 2: Animation
- Animation Controls
- Walkthrough Animation
- Animation Output
Appendix
- Getting Help with Autodesk 3ds Max
- Object Substitution
- Completing the Interior Scene
- Camera Matching (recommend Help tutorial)
- Lighting Analysis
- Creating a Shadow Study Animation
- Creating Hierarchies
- Animating Visibility