You will create Flash-based movies that contain graphics, text, and animations using ActionScript.
Adobe Training Prerequisites
Before taking this course, students should have taken the Adobe® Flash® CS3: Level 1 course or have equivalent knowledge.
Instructor led, group-paced, classroom-delivery learning model with structured hands-on activities.
The target student is the professional who wants to be an advanced developer of media technologies, on a path towards programming and web development. Target customers are advertising agencies, marketing agencies, production houses, and design- or media-focused departments within larger corporations.
- An Intel® Pentium® 4, Intel® Centrino®, Intel Xeon®, or Intel® Core™ Duo (or compatible) processor.
- 256 MB of RAM (512 MB recommended).
- A 10 GB hard disk or larger.
- 1.8 GB of available hard-disk space (additional free space required during installation).
- A 1024 x 768 resolution video card and monitor.
- A DVD-ROM drive.
- Network cards and cabling for local network access.
- Internet access (see your local network administrator).
- A keyboard and a mouse or other input device.
Upon successful completion of this course, students will be able to:
- use basic ActionScript code.
- manipulate components with ActionScript.
- work with movie clips.
- add data to your application using built-in classes.
- reuse code with functions.
- connect to external data.
- build a navigation system.
- manage user data with forms.
- Microsoft® Windows® XP with Service Pack 2
Adobe Training Course duration
- Adobe® Flash® CS3 Professional
- Adobe® Flash® CS3 Video Encoder
- Microsoft® Internet Explorer® 6.0 or later version
- Apple® QuickTime® Free Player 7 or later
Adobe Training Course outline
Lesson 1: Using
Lesson 2: Manipulating Components with ActionScript
- Topic 1A: Add Components from the Actions Panel
- Topic 1B: Trace a String
- Topic 1C: Populatea Text Area with ActionScript
- Topic 1D: Store Data in Variables
Lesson 3: Working with Movie Clips
- Topic 2A: Create an Event Handler
- Topic 2B: Create a Form with Interactive Components
- Topic 2C: Use Conditional Logic in ActionScript
Lesson 4: Adding Data Using Built-in Classes
- Topic 3A: Create a Movie Clip
- Topic 3B: Check for Movie Clip Collisions
- Topic 3C: Attach a Movie Clip from the Library Panel
Lesson 5: Reusing Code with Functions
- Topic 4A: Create a Dynamic Text Field
- Topic 4B: Read Data from a Text File
Lesson 6: Connecting to External Data
- Topic 5A: Streamline Code Using Built-in Functions
- Topic 5B: Create
- Topic 5C: Reference
an External ActionScript File
Lesson 7: Building a Navigation System
- Topic 6A: Examine Dynamic Content in Flash
- Topic 6B: Add Data to an XML File
- Topic 6C: Load Data from an External Data Source
- Topic 6D: Create Dependent Components
Lesson 8: Managing User Data Using Forms
- Topic 7A: Display SWFs Using Buttons
- Topic 7B: Add a Submenu Using Buttons
- Topic 8A: Gather User Data Using a Form
- Topic 8B: Create a Submit Button
- Topic 8C: Submit User Data