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Methods of Top Down Design
AutoCAD Training Overview

Pro/ENGINEER: Methods of Top Down Design covers part and assembly functionality required to design models in a top down design environment. Top down design refers to the method of placing critical information in a high-level location and then communicating that information to the lower levels of the product structure. In this way, Pro/ENGINEER simulates a real design situation.

The first day of the course covers traditional top down design practices that are used by many companies around the world. The second day focuses on special cases that designers will encounter, and proposes solutions using the latest Pro/ENGINEER techniques.

AutoCAD Training Prerequisites

Pro/ENGINEER: Advanced Part Design & Advanced Assembly Design and Management and
Pro/ENGINEER: Core Update 2001 to Wildfire or equivalent Wildfire experience.

AutoCAD Training Topics

  • Virtual Assemblies
  • Using Layout mode to develop a notebook to control design parameters
  • Modeling Skeleton Geometry
  • Distributing Design Information Using Publish and Copy geometry
  • Constructing Part Geometry from copied references
  • Map Parts
  • Part to part communication
  • Tracking and Severing External References
  • Derrivative Models such as Weldments, FEA Models, Manufacturing Models, Mirrored Parts and Shrinkwrap Parts
AutoCAD Training Course Duration

16 hours

AutoCAD Training Course outline

Chapter 1 Introduction to Top-Down Design

    1.1 Top-Down Design

    1.2 Bottom-Up Design

    1.3 Core Principles and Philosophies

    1.4 Advantages

    1.5 Tools to Support Top-Down Design

      Engineering Notebooks
      Skeleton Models
      Relations
      Copy Geometry Feature
      External Reference Control
      Global Reference Viewer

    1.6 The Top-Down Design Process

      Exercise 1a Introduction to Skeleton Modeling
      Exercise 1b Introduction to Data Sharing
Chapter 2 Early Definition of Product Structure

    2.1 Advantages of Virtual Assemblies

    2.2 Creating Virtual Assemblies

      Exercise 2a Building an Assembly Structure
Chapter 3 Skeleton Models

    3.1 Using Skeleton Models

      Parent/child Relationships
      Incorporating Motion
      Volume Control

    3.2 Skeleton Properties

    3.3 Creating and Modifying Skeletons

      Example

    3.4 Tips

      Exercise 3a Create Skeleton Space Claim Geometry
      Exercise 3b Assemble to a Skeleton
Chapter 4 Developing a Notebook

    4.1 Notebook Terminology

      Sketched Geometry
      Design Notes
      Global Datum Features
      Global Dimensions & Parameters
      Global Relations

    4.2 Notebook Considerations

      Parameter Tables
      Notebook Hierarchy
      Pro/REPORT
      Undeclaring to a Notebook

      Exercise 4a Create a Notebook
      Exercise 4b Drive Models from a Notebook
Chapter 5 Distributing Design Information

    5.1 Copy Geometry Introduction

    5.2 External Reference Review

    5.3 Advantages of Copy Geometry

    5.4 Using Copy Geometry

    5.5 Reference Scope Control

      Object-Specific Reference Control
      Global Settings

    5.6 Publish Geometry

    5.7 Tips

      Changing the Feature to Independent
      Reference Paths

      External Copy Geometry
      Exercise 5a Copy Reference Geometry I
      Exercise 5b Copy Reference Geometry II
Chapter 6 Part Geometry Using External References

    6.1 External References Introduction

    6.2 Working with Copied Geometry

      Feature Depth Options
      Coaxial Holes
      Use/Offset Edge
      Creating Solid Features From Surfaces9

    6.3 Sketching in Assembly Mode

      Sketcher References

      Exercise 6a Create the Cover Part
      Exercise 6b Create the Mount Plate
      Exercise 6c Model Framework of the Base
      Exercise 6d Driving a Part from a Notebook
Chapter 7 Severing External References

    7.1 Tracking External References

      Model Tree
      Model Information
      Global Reference Viewer
      Parent/Child Information
      Checking Memory
      The Message Window

    7.2 Severing External References

      Sketched Features
      Coaxial Holes
      Copied Surfaces
      Depth Options
      Merged Features
      Notebooks
      Independent Copy Geometry Features

      Exercise 7a Severing a Notebook Declaration
      Exercise 7b Sever Sketched External References
      Exercise 7c Severing External References
      Exercise 7d Breaking References to Hole Features
Chapter 8 Direct Part to Part Communication

    8.1 Direct Communication

    8.2 External Copy Geometry Feature

      Limitation

      Exercise 8a Part to Part Communication
Chapter 9 Map Parts

    9.1 Map Parts

      Advantages of Map Parts
      Map Part Creation
      Using a Map Part In a Subassembly

      Exercise 9a Creating a Map Part
      Exercise 9b Using a Map Part in a Subassembly
Chapter 10 Motion Skeletons

    10.1 Iterative Motion

      Linkages
      Axial Rotation
      Sliding
      Cam-Follower

    10.2 Tips and Techniques

    10.3 Other Methods of Creating Motion

      Mechanism Design Extension
      Pro/MECHANICA Motion

      Exercise 10a Creating Motion Skeleton Geometry
      Exercise 10b Assemble to the Skeleton Model
Chapter 11 Derivative Models

    11.1 Merge and Cut Out

      External Merge and Cutout


    11.2 Part Intersections

    11.3 Mirrored Models

    11.4 Inheritance Features

      Exercise 11a Creating a Weldment
      Exercise 11b Inheritance Feature
Chapter 12 Shrinkwrap Models

    12.1 Shrinkwrap Feature Introduction

    12.2 Uses for Shrinkwrap Features

      Large Assembly Management
      Incoming Vendor Models
      Outgoing Models
      Swept Volume Analysis

    12.3 Creating a Shrinkwrap Feature

      Quality Level
      Auto Hole Filling
      External Shrinkwrap Models

    12.4 Replacing By Shrinkwrap

      Exercise 12a Swept Volume
Chapter 13 Best Practices for Top-Down Design

    13.1 Best Practices

      General Concepts
      Best Practices
      Technique Matrix
      Examples

 
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