Pro/ENGINEER: Methods of Top Down Design covers part and assembly functionality required to design models in a top down design environment. Top down design refers to the method of placing critical information in a high-level location and then communicating that information to the lower levels of the product structure. In this way, Pro/ENGINEER simulates a real design situation.
The first day of the course covers traditional top down design practices that are used by many companies around the world. The second day focuses on special cases that designers will encounter, and proposes solutions using the latest Pro/ENGINEER techniques.
AutoCAD Training Prerequisites
Pro/ENGINEER: Advanced Part Design & Advanced Assembly Design and Management and
Pro/ENGINEER: Core Update 2001 to Wildfire or equivalent Wildfire experience.
AutoCAD Training Topics
- Virtual Assemblies
- Using Layout mode to develop a notebook to control design parameters
- Modeling Skeleton Geometry
- Distributing Design Information Using Publish and Copy geometry
- Constructing Part Geometry from copied references
- Map Parts
- Part to part communication
- Tracking and Severing External References
- Derrivative Models such as Weldments, FEA Models, Manufacturing Models, Mirrored Parts and Shrinkwrap Parts
AutoCAD Training Course Duration
16 hours
AutoCAD Training Course outline
Chapter 1 Introduction to Top-Down Design
1.1 Top-Down Design
1.2 Bottom-Up Design
1.3 Core Principles and Philosophies
1.4 Advantages
1.5 Tools to Support Top-Down Design
Engineering Notebooks
Skeleton Models
Relations
Copy Geometry Feature
External Reference Control
Global Reference Viewer
1.6 The Top-Down Design Process
Exercise 1a Introduction to Skeleton Modeling
Exercise 1b Introduction to Data Sharing
Chapter 2 Early Definition of Product Structure
2.1 Advantages of Virtual Assemblies
2.2 Creating Virtual Assemblies
Exercise 2a Building an Assembly Structure
Chapter 3 Skeleton Models
3.1 Using Skeleton Models
Parent/child Relationships
Incorporating Motion
Volume Control
3.2 Skeleton Properties
3.3 Creating and Modifying Skeletons
3.4 Tips
Exercise 3a Create Skeleton Space Claim Geometry
Exercise 3b Assemble to a Skeleton
Chapter 4 Developing a Notebook
4.1 Notebook Terminology
Sketched Geometry
Design Notes
Global Datum Features
Global Dimensions & Parameters
Global Relations
4.2 Notebook Considerations
Parameter Tables
Notebook Hierarchy
Pro/REPORT
Undeclaring to a Notebook
Exercise 4a Create a Notebook
Exercise 4b Drive Models from a Notebook
Chapter 5 Distributing Design Information
5.1 Copy Geometry Introduction
5.2 External Reference Review
5.3 Advantages of Copy Geometry
5.4 Using Copy Geometry
5.5 Reference Scope Control
Object-Specific Reference Control
Global Settings
5.6 Publish Geometry
5.7 Tips
Changing the Feature to Independent
Reference Paths
External Copy Geometry
Exercise 5a Copy Reference Geometry I
Exercise 5b Copy Reference Geometry II
Chapter 6 Part Geometry Using External References
6.1 External References Introduction
6.2 Working with Copied Geometry
Feature Depth Options
Coaxial Holes
Use/Offset Edge
Creating Solid Features From Surfaces9
6.3 Sketching in Assembly Mode
Sketcher References
Exercise 6a Create the Cover Part
Exercise 6b Create the Mount Plate
Exercise 6c Model Framework of the Base
Exercise 6d Driving a Part from a Notebook
Chapter 7 Severing External References
7.1 Tracking External References
Model Tree
Model Information
Global Reference Viewer
Parent/Child Information
Checking Memory
The Message Window
7.2 Severing External References
Sketched Features
Coaxial Holes
Copied Surfaces
Depth Options
Merged Features
Notebooks
Independent Copy Geometry Features
Exercise 7a Severing a Notebook Declaration
Exercise 7b Sever Sketched External References
Exercise 7c Severing External References
Exercise 7d Breaking References to Hole Features
Chapter 8 Direct Part to Part Communication
8.1 Direct Communication
8.2 External Copy Geometry Feature
Limitation
Exercise 8a Part to Part Communication
Chapter 9 Map Parts
9.1 Map Parts
Advantages of Map Parts
Map Part Creation
Using a Map Part In a Subassembly
Exercise 9a Creating a Map Part
Exercise 9b Using a Map Part in a Subassembly
Chapter 10 Motion Skeletons
10.1 Iterative Motion
Linkages
Axial Rotation
Sliding
Cam-Follower
10.2 Tips and Techniques
10.3 Other Methods of Creating Motion
Mechanism Design Extension
Pro/MECHANICA Motion
Exercise 10a Creating Motion Skeleton Geometry
Exercise 10b Assemble to the Skeleton Model
Chapter 11 Derivative Models
11.1 Merge and Cut Out
External Merge and Cutout
11.2 Part Intersections
11.3 Mirrored Models
11.4 Inheritance Features
Exercise 11a Creating a Weldment
Exercise 11b Inheritance Feature
Chapter 12 Shrinkwrap Models
12.1 Shrinkwrap Feature Introduction
12.2 Uses for Shrinkwrap Features
Large Assembly Management
Incoming Vendor Models
Outgoing Models
Swept Volume Analysis
12.3 Creating a Shrinkwrap Feature
Quality Level
Auto Hole Filling
External Shrinkwrap Models
12.4 Replacing By Shrinkwrap
Exercise 12a Swept Volume
Chapter 13 Best Practices for Top-Down Design
13.1 Best Practices
General Concepts
Best Practices
Technique Matrix
Examples